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Method getObjectResourceLoadingQueue

GDJS/Runtime/ResourceLoader.ts:468–494  ·  view source on GitHub ↗
(sceneName: string)

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466 }
467
468 private getObjectResourceLoadingQueue(sceneName: string) {
469 let objectResourceLoadingQueue =
470 this.objectResourceLoadingQueues.get(sceneName);
471 if (!objectResourceLoadingQueue) {
472 objectResourceLoadingQueue = new ResourceLoadingQueue(
473 `Independent objects of ${sceneName}`,
474 this.privateResourceManager,
475 /** shouldProcessResources= */ true,
476 (
477 unloadedTaskIdentifier,
478 unloadedTaskState,
479 newTaskIdentifier,
480 newTaskState
481 ) =>
482 this._getResourcesOnlyUsedInObject(
483 sceneName,
484 unloadedTaskIdentifier,
485 unloadedTaskState
486 )
487 );
488 this.objectResourceLoadingQueues.set(
489 sceneName,
490 objectResourceLoadingQueue
491 );
492 }
493 return objectResourceLoadingQueue;
494 }
495
496 /**
497 * To be called when the game is disposed.

Calls 3

getMethod · 0.65
setMethod · 0.65

Tested by

no test coverage detected