()
| 1595 | afterEach(clearAllSaves); |
| 1596 | |
| 1597 | const makeGameAndScene = async () => { |
| 1598 | const runtimeGame = gdjs.getPixiRuntimeGame({ |
| 1599 | layouts: [getFakeSceneData({ name: 'Scene1' })], |
| 1600 | }); |
| 1601 | await runtimeGame._resourcesLoader.loadAllResources(() => {}); |
| 1602 | const runtimeScene = runtimeGame |
| 1603 | .getSceneStack() |
| 1604 | .push({ sceneName: 'Scene1' }); |
| 1605 | if (!runtimeScene) throw new Error('No current scene was created.'); |
| 1606 | return { runtimeGame, runtimeScene }; |
| 1607 | }; |
| 1608 | |
| 1609 | const waitUntil = async (predicate, timeoutMs = 2000) => { |
| 1610 | const start = Date.now(); |
no test coverage detected