({ name, objects, instances })
| 34 | * @returns {LayoutData} |
| 35 | */ |
| 36 | const getFakeSceneData = ({ name, objects, instances }) => ({ |
| 37 | layers: [ |
| 38 | { |
| 39 | name: '', |
| 40 | visibility: true, |
| 41 | effects: [], |
| 42 | cameras: [], |
| 43 | ambientLightColorR: 0, |
| 44 | ambientLightColorG: 0, |
| 45 | ambientLightColorB: 0, |
| 46 | isLightingLayer: false, |
| 47 | followBaseLayerCamera: true, |
| 48 | }, |
| 49 | ], |
| 50 | r: 0, |
| 51 | v: 0, |
| 52 | b: 0, |
| 53 | mangledName: name, |
| 54 | name: name, |
| 55 | stopSoundsOnStartup: false, |
| 56 | title: '', |
| 57 | behaviorsSharedData: [], |
| 58 | objects: objects || [ |
| 59 | // @ts-ignore - This is a gdjs.SpriteObjectData. |
| 60 | { |
| 61 | type: 'Sprite', |
| 62 | name: 'MySpriteObject', |
| 63 | behaviors: [], |
| 64 | effects: [], |
| 65 | variables: [], |
| 66 | |
| 67 | animations: [], |
| 68 | updateIfNotVisible: false, |
| 69 | }, |
| 70 | ], |
| 71 | objectsGroups: [], |
| 72 | instances: instances || [], |
| 73 | variables: [], |
| 74 | usedResources: [], |
| 75 | uiSettings: { |
| 76 | grid: false, |
| 77 | gridType: 'rectangular', |
| 78 | gridWidth: 0, |
| 79 | gridHeight: 0, |
| 80 | gridOffsetX: 0, |
| 81 | gridOffsetY: 0, |
| 82 | gridColor: 0, |
| 83 | gridAlpha: 0, |
| 84 | snap: false, |
| 85 | }, |
| 86 | }); |
| 87 | |
| 88 | describe('Save State Basics', () => { |
| 89 | it('saves and restores a game with objects at specific positions (without SaveConfiguration behavior)', async () => { |
no outgoing calls
no test coverage detected