Check a controller's queue
| 554 | |
| 555 | // Check a controller's queue |
| 556 | bool WirelessGamingReceiver::IsDataQueued(int index) |
| 557 | { |
| 558 | return connections[index].inputArray->getCount() > 0; |
| 559 | } |
| 560 | |
| 561 | // Read a controller's queue |
| 562 | IOMemoryDescriptor* WirelessGamingReceiver::ReadBuffer(int index) |