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This driver supports the Microsoft Xbox series of controllers including:
Original Xbox
Xbox 360
Xbox One
The driver provides developers with access to both force feedback and the LEDs of the controllers. Additionally, a preference pane has been provided so that users can configure their controllers and ensure that the driver has been installed properly.
Controller support includes ALL devices that work with an Xbox series piece of hardware. All wheels, fight sticks, and controllers should work. This includes things like the Xbox One Elite controller. If your hardware does not work with an Xbox console we cannot support it. Sorry.
This project is a fork of the Xbox360Controller project originally created by Colin Munro.
See the releases page for the latest compiled and signed version of the driver. Most users will want to run this installer. If you are using macOS 10.13.4 or later, then you will have to allow the signing certificate of "Drew Mills" in order for the software to run. Usually, the installer will prompt you to complete this process:
You can either click "Open Security Preferences" to quickly fix this. If you didn't see this prompt, you can navigate to the same window using the Apple menu in the top left hand corner of your screen, navigating the "System Preferences" and then clicking on "Security & Privacy." This will open up the following page. All you need to do is click the "Allow" button near the bottom right.
This prompt has been known to have issues with software or hardware that interferes with mouse movement. If you are using software that impacts the movement of your mouse, such as MagicKeys, or are using a special interface device, such as a Wacom tablet, please using a standard input device, such as a mouse, to click this button. This is a security feature of macOS and is out of our control.
In order to uninstall the driver: navigate to the preference pane by opening your "System Preferences," navigating to the "Xbox 360 Controllers" pane, clicking on the "Advanced" tab and pressing the "Uninstall" button. This will prompt you to enter your password so that the uninstaller can remove all of the bundled software from your machine.
The driver exposes a standard game pad with a number of standard controls, so any game that supports gaming devices should work. In some cases, this may require an update from the developer of the game. The preference pane uses the standard macOS frameworks for accessing HID devices in addition to access of Force Feedback capabilities. This means that the preference pane is a good indicator that the driver is functional for other programs.
It is important to note that this driver does not work, and can never work, with Apple's "Game Controller Framework." This GCController framework corresponds to physical gamepads that have been offically reviewed by Apple and accepted into the mFi program. Due to the fact that we are not Microsoft, we cannot get their gamepad certified to be a GCController. This is an unfortunate oversight on Apple's part. If you would like to discuss this, please do so at this location.
Users have been maintaining a partial list of working and non-working games. Please contribute your findings so that you can help others debug their controller issues.
The Tattiebogle driver is NOT the same driver as this Github project. We do NOT support that driver. Under NO circumstances will we support that driver. If you download the latest version of this driver from the releases page we will do our best to help you out. This driver will install over the Tattiebogle driver. You don't have to worry about uninstalling the Tattiebogle driver first.
We cannot fix game specific issues. This driver does its absolute best to put out a standardized format for games to use. If they don't take advantage of that, there is ABSOLUTELY NOTHING we can do. The best we can do for you is give you the "Pretend to be an Xbox 360 Controller" option in the "Advanced" tab. This will make any wired Xbox 360 or wired Xbox One controller appear to games as if it were an official Microsoft Xbox 360 Controller. That way if the game is only looking for Xbox 360 controllers and isn't looking for other devices like third party Xbox 360 controllers or Xbox One controllers, you should be able to trick the game. If you experience an issue with a game that this toggle does not fix, we cannot help you, sorry. That is just the nature of drivers.
Navigate to the Apple menu at the top left corner of your screen. Select the About This Mac option. This will open a new window, where you need to select System Report... in the Overview tab. This will open another new window. On the left hand side of this window, there will be a number of options. Select USB. It will be somewhere near the bottom of the Hardware section. This will show you the USB device tree. Find and click on the entry that corresponds to your controller. This will provide you with the information needed at the bottom of the window. If you cannot find your device, make sure that all devices are properly connected to the computer. Try different cables if the controller still is not found.
Make an issue describing your problem.
Always check your controller with the preference pane found at: Apple Menu -> System Preferences -> Xbox 360 Controllers before creating an issue. If the controller works in this menu, then the driver is operating as intended. If your controller works with this menu, but not with a specific game, then read the My controller doesn't work with a game! section.
If you have a third party controller, make an issue following the template with the "Product ID" and "Vendor ID" of the controller. Follow How do I find my Vendor ID and Product ID? for instructions on how to find this information.
As of macOS 10.11, Wireless Xbox 360 controller support causes kernel panics. This issue cannot be resolved with minor changes to the driver, and requires that the driver be re-written from scratch to resolve the issue. Due to an excess of caution, we have disabled Wireless Xbox 360 controller support as of 0.16.6. If you want to use a wireless controller, download 0.16.5 or earlier and disable the driver before the computer enters a "sleep" state in order to prevent kernel panics. Alternatively, you can revert to a macOS version before 10.11 to avoid this issue.
Always check your controller with the preference pane found at: Apple Menu -> System Preferences -> Xbox 360 Controllers before creating an issue. If the controller works in this menu, then the driver is operating as intended. If your controller works with this menu, but not with a specific game, then read the My controller doesn't work with a game! section.
If your controller is recognized by the preference pane, but you aren't getting any response from button presses, this is likely due to an issue with macOS 10.11 and later. Apple changed some of the underlying USB code with this release and broke compatibility with some controllers. This is specifically found in controllers from PDP and PowerA. If you revert to macOS 10.10 or earlier, these controllers will work.
If the preference pane can't find your controller, make sure that it is listed in Apple Menu -> About this Mac -> System Report -> Overview -> Hardware -> USB. This menu should list a device called "Controller." If it isn't listed there, then you likely have a "charge" Micro USB cable instead of a "data" cable. If the cable isn't sending data, then you can't use the driver. Try a different cable.
If you have a third party controller, make an issue following the template with the "Product ID" and "Vendor ID" of the controller. Follow How do I find my Vendor ID and Product ID? for instructions on how to find this information.
At this time, PDP and PowerA controllers are unsupported by this driver as of macOS 10.11+ thanks to a rewrite of the macOS USB kernel. We cannot resolve this issue. It is a bug in Apple's core OS code.
Xbox One controllers connected with the Wireless Adapter are currently not supported. Please be patient as we figure out this complicated protocol.
The Xbox One controller works with macOS automatically when connected over Bluetooth via System Preferences. Only specific Xbox One controllers released after August 2016 have Bluetooth capability. See Microsoft's support page for determining if your controller supports Bluetooth. Due to the fact that this controller works by default, it will not be supported by this driver. If you choose to plug this controller in via USB, you will need this driver. If you do not wish to connect the controller via USB, then you do not need this driver. Any problems with game compatibility in Bluetooth mode are completely out of our control and are up to you to solve in conjunction with the game developer.
First, disable signing requirements so that you can run your custom build with your third party controller added. Then edit 360Controller/360Controller/Info.plist. Add your controller following the pattern of pre-existing controllers by adding your vendor and product IDs to a new entry. After this, follow the information in the building section, following the "If you don't have a signing certificate" path to build your new .kext. Then, place your shiny new 360Controller.kext in to /Library/Extensions over the old one. You may need to take ownership of the driver in order for it to operate properly. You can do this with sudo chown -R root:wheel /Library/Extensions/360Controller.kext. Then, to make sure everything went according to plan, run sudo kextutil /Library/Extensions/360Controller.kext. This will load your kext into the OS and you should be able to use your controller. Once you reboot, your custom driver should be loaded automatically.
Drive
$ claude mcp add 360Controller \
-- python -m otcore.mcp_server <graph>