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Types & classes27 in github.com/1lann/lol-replay

↓ 1 callersTypeAliasbyTime
server/server.go:34
StructChunkInfo
ChunkInfo is used to store and decode relevant chunk information from the recorded game. It is used to store the
recording/recording.go:68
StructGameInfo
GameInfo represents meta information for a game required to play it back at a stored recording level.
recording/recording.go:49
StructRecording
Recording manages the reading and writing of recording data to an io.ReadWriteSeeker such as an *os.File
recording/recording.go:59
StructRecordingError
RecordingError is the error container most, if not all, errors from the methods in the record package will return.
record/errors.go:9
FuncTypeRetriever
A Retriever provides a recording for a given game ID and region. A nil recording should be returned if the recording does not exist.
replay/replay.go:36
StructapiPlayer
server/api.go:13
StructapiRecording
server/api.go:21
StructchampionData
server/riot_static.go:25
StructchampionInfo
server/riot_static.go:16
Structclient
A client is identified by a IP/gameID pair. We want to identify a client because in order to start a spectating session from the beginning, we need to
replay/replay.go:27
StructconfigPlayer
server/config.go:11
Structconfiguration
server/config.go:16
StructgameInfoMetadata
server/monitor.go:32
StructhttpWriterPipe
replay/replay.go:46
StructinternalRecording
server/server.go:22
StructinternalServer
server/server.go:30
Structmetadata
record/retrieve.go:83
StructplayerArg
server/view.go:17
Structrecorder
record/record.go:29
StructrecordingArg
server/view.go:23
StructrecordingHeader
recording/recording.go:35
StructrenderArg
server/view.go:37
StructrequestHandler
replay/replay.go:38
Structsegment
recording/recording.go:30
StructstaticAsset
server/assets.go:10
StructstaticVersions
server/riot_static.go:12