()
| 1 | import pygame |
| 2 | import sys |
| 3 | def load(): |
| 4 | # path of player with different states |
| 5 | PLAYER_PATH = ( |
| 6 | 'assets/sprites/redbird-upflap.png', |
| 7 | 'assets/sprites/redbird-midflap.png', |
| 8 | 'assets/sprites/redbird-downflap.png' |
| 9 | ) |
| 10 | |
| 11 | # path of background |
| 12 | BACKGROUND_PATH = 'assets/sprites/background-black.png' |
| 13 | |
| 14 | # path of pipe |
| 15 | PIPE_PATH = 'assets/sprites/pipe-green.png' |
| 16 | |
| 17 | IMAGES, SOUNDS, HITMASKS = {}, {}, {} |
| 18 | |
| 19 | # numbers sprites for score display |
| 20 | IMAGES['numbers'] = ( |
| 21 | pygame.image.load('assets/sprites/0.png').convert_alpha(), |
| 22 | pygame.image.load('assets/sprites/1.png').convert_alpha(), |
| 23 | pygame.image.load('assets/sprites/2.png').convert_alpha(), |
| 24 | pygame.image.load('assets/sprites/3.png').convert_alpha(), |
| 25 | pygame.image.load('assets/sprites/4.png').convert_alpha(), |
| 26 | pygame.image.load('assets/sprites/5.png').convert_alpha(), |
| 27 | pygame.image.load('assets/sprites/6.png').convert_alpha(), |
| 28 | pygame.image.load('assets/sprites/7.png').convert_alpha(), |
| 29 | pygame.image.load('assets/sprites/8.png').convert_alpha(), |
| 30 | pygame.image.load('assets/sprites/9.png').convert_alpha() |
| 31 | ) |
| 32 | |
| 33 | # base (ground) sprite |
| 34 | IMAGES['base'] = pygame.image.load('assets/sprites/base.png').convert_alpha() |
| 35 | |
| 36 | # sounds |
| 37 | if 'win' in sys.platform: |
| 38 | soundExt = '.wav' |
| 39 | else: |
| 40 | soundExt = '.ogg' |
| 41 | |
| 42 | SOUNDS['die'] = pygame.mixer.Sound('assets/audio/die' + soundExt) |
| 43 | SOUNDS['hit'] = pygame.mixer.Sound('assets/audio/hit' + soundExt) |
| 44 | SOUNDS['point'] = pygame.mixer.Sound('assets/audio/point' + soundExt) |
| 45 | SOUNDS['swoosh'] = pygame.mixer.Sound('assets/audio/swoosh' + soundExt) |
| 46 | SOUNDS['wing'] = pygame.mixer.Sound('assets/audio/wing' + soundExt) |
| 47 | |
| 48 | # select random background sprites |
| 49 | IMAGES['background'] = pygame.image.load(BACKGROUND_PATH).convert() |
| 50 | |
| 51 | # select random player sprites |
| 52 | IMAGES['player'] = ( |
| 53 | pygame.image.load(PLAYER_PATH[0]).convert_alpha(), |
| 54 | pygame.image.load(PLAYER_PATH[1]).convert_alpha(), |
| 55 | pygame.image.load(PLAYER_PATH[2]).convert_alpha(), |
| 56 | ) |
| 57 | |
| 58 | # select random pipe sprites |
| 59 | IMAGES['pipe'] = ( |
| 60 | pygame.transform.rotate( |
nothing calls this directly
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