Render flushes the state objects to the screen.
()
| 82 | |
| 83 | // Render flushes the state objects to the screen. |
| 84 | func (v *Status) Render() error { |
| 85 | logrus.Tracef("view.Render() %s", v.Name()) |
| 86 | |
| 87 | v.gui.Update(func(g *gocui.Gui) error { |
| 88 | v.view.Clear() |
| 89 | |
| 90 | var selectedHelp string |
| 91 | if v.selectedView != nil { |
| 92 | selectedHelp = v.selectedView.KeyHelp() |
| 93 | } |
| 94 | |
| 95 | _, err := fmt.Fprintln(v.view, v.KeyHelp()+selectedHelp+format.StatusNormal("▏"+strings.Repeat(" ", 1000))) |
| 96 | if err != nil { |
| 97 | logrus.Debug("unable to write to buffer: ", err) |
| 98 | } |
| 99 | |
| 100 | return err |
| 101 | }) |
| 102 | return nil |
| 103 | } |
| 104 | |
| 105 | // KeyHelp indicates all the possible global actions a user can take when any pane is selected. |
| 106 | func (v *Status) KeyHelp() string { |