({
viewport,
shadowMatrices
}: {
viewport: Viewport;
shadowMatrices: Matrix4[];
})
| 167 | } |
| 168 | |
| 169 | function getViewProjectionMatrices({ |
| 170 | viewport, |
| 171 | shadowMatrices |
| 172 | }: { |
| 173 | viewport: Viewport; |
| 174 | shadowMatrices: Matrix4[]; |
| 175 | }): Matrix4[] { |
| 176 | const projectionMatrices: Matrix4[] = []; |
| 177 | const pixelUnprojectionMatrix = viewport.pixelUnprojectionMatrix; |
| 178 | const farZ = viewport.isGeospatial ? undefined : 1; |
| 179 | const corners = [ |
| 180 | [0, 0, farZ], // top left ground |
| 181 | [viewport.width, 0, farZ], // top right ground |
| 182 | [0, viewport.height, farZ], // bottom left ground |
| 183 | [viewport.width, viewport.height, farZ], // bottom right ground |
| 184 | [0, 0, -1], // top left near |
| 185 | [viewport.width, 0, -1], // top right near |
| 186 | [0, viewport.height, -1], // bottom left near |
| 187 | [viewport.width, viewport.height, -1] // bottom right near |
| 188 | ].map(pixel => |
| 189 | // @ts-expect-error z may be undefined |
| 190 | screenToCommonSpace(pixel, pixelUnprojectionMatrix) |
| 191 | ); |
| 192 | |
| 193 | for (const shadowMatrix of shadowMatrices) { |
| 194 | const viewMatrix = shadowMatrix.clone().translate(new Vector3(viewport.center).negate()); |
| 195 | const positions = corners.map(corner => viewMatrix.transform(corner)); |
| 196 | const projectionMatrix = new Matrix4().ortho({ |
| 197 | left: Math.min(...positions.map(position => position[0])), |
| 198 | right: Math.max(...positions.map(position => position[0])), |
| 199 | bottom: Math.min(...positions.map(position => position[1])), |
| 200 | top: Math.max(...positions.map(position => position[1])), |
| 201 | near: Math.min(...positions.map(position => -position[2])), |
| 202 | far: Math.max(...positions.map(position => -position[2])) |
| 203 | }); |
| 204 | projectionMatrices.push(projectionMatrix.multiplyRight(shadowMatrix)); |
| 205 | } |
| 206 | return projectionMatrices; |
| 207 | } |
| 208 | |
| 209 | /* eslint-disable camelcase */ |
| 210 |
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