normalizes compression level into [0..7], so it could be used as an index in *PoolMap.
(level int)
| 167 | // normalizes compression level into [0..7], so it could be used as an index |
| 168 | // in *PoolMap. |
| 169 | func normalizeZstdCompressLevel(level int) int { |
| 170 | if level < CompressZstdSpeedNotSet || level > CompressZstdBestCompression { |
| 171 | level = CompressZstdDefault |
| 172 | } |
| 173 | return level |
| 174 | } |
no outgoing calls
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