`Local`s are a mechanism similar to `ThreadLocal` but for asynchronous computations. It is not possible to use `ThreadLocal`s with `Future` because the data it holds become invalid when the computation reaches an asynchronous boundary. The thread returns to its thread pool to execute other computat
| 80 | * the type of the local value. |
| 81 | */ |
| 82 | public final class Local<T> { |
| 83 | |
| 84 | protected static final Optional<?>[] EMPTY = new Optional<?>[0]; |
| 85 | private static ThreadLocal<Optional<?>[]> threadLocal = null; |
| 86 | private static int size = 0; |
| 87 | |
| 88 | /** |
| 89 | * Creates a new local value. |
| 90 | * |
| 91 | * @param <T> the type of the local value. |
| 92 | * @return the local value |
| 93 | */ |
| 94 | public static final <T> Local<T> apply() { |
| 95 | return new Local<>(); |
| 96 | } |
| 97 | |
| 98 | protected static final Optional<?>[] save() { |
| 99 | if (threadLocal == null) |
| 100 | return EMPTY; |
| 101 | else { |
| 102 | Optional<?>[] state = threadLocal.get(); |
| 103 | if (state == null) |
| 104 | return EMPTY; |
| 105 | else |
| 106 | return state; |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | protected static final void restore(final Optional<?>[] saved) { |
| 111 | if (threadLocal != null) |
| 112 | threadLocal.set(saved); |
| 113 | } |
| 114 | |
| 115 | private static final synchronized int newPosition() { |
| 116 | if (threadLocal == null) |
| 117 | threadLocal = new ThreadLocal<>(); |
| 118 | return size++; |
| 119 | } |
| 120 | |
| 121 | private final int position = newPosition(); |
| 122 | |
| 123 | private Local() { |
| 124 | } |
| 125 | |
| 126 | /** |
| 127 | * Updates the local with the provided value. |
| 128 | * |
| 129 | * @param value value to set |
| 130 | */ |
| 131 | public final void update(final T value) { |
| 132 | set(Optional.of(value)); |
| 133 | } |
| 134 | |
| 135 | /** |
| 136 | * Sets the value of the local. It's similar to update but receives an |
| 137 | * optional value. |
| 138 | * |
| 139 | * @param opt optional value to set. |
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