(gl: WebGL2RenderingContext)
| 52 | * @doc {heading: 'Media', subheading: 'Camera'} |
| 53 | */ |
| 54 | export async function detectGLCapabilities(gl: WebGL2RenderingContext) { |
| 55 | if (glCapabilities.glCapabilitiesTested.get(gl)) { |
| 56 | return; |
| 57 | } |
| 58 | // Test whether we can successfully download from an RGB texture. |
| 59 | // Notably this isn't supported on iOS, but we use this test rather than a |
| 60 | // platform check to be more robust on android devices we may not have |
| 61 | // directly tested. |
| 62 | |
| 63 | // Set this to true temporarily so that fromTexture does not |
| 64 | // use its workaround. |
| 65 | glCapabilities.canDownloadFromRGBTexture.set(gl, true); |
| 66 | |
| 67 | try { |
| 68 | const height = 2; |
| 69 | const width = 4; // This must be a multiple of 4. |
| 70 | const data = new Uint8Array(height * width * 4); |
| 71 | for (let i = 0; i < data.length; i++) { |
| 72 | data[i] = i; |
| 73 | } |
| 74 | const sourceDims = {height, width, depth: 4}; |
| 75 | const tex = uploadTextureData(data, gl, sourceDims); |
| 76 | |
| 77 | const targetDims = {height, width, depth: 3}; |
| 78 | const downloaded = fromTexture(gl, tex, sourceDims, targetDims); |
| 79 | const downloadedData = await downloaded.data(); |
| 80 | tf.dispose(downloaded); |
| 81 | |
| 82 | const matches = tf.util.arraysEqual(downloadedData, [ |
| 83 | 0, 1, 2, 4, 5, 6, 8, 9, 10, 12, 13, 14, |
| 84 | 16, 17, 18, 20, 21, 22, 24, 25, 26, 28, 29, 30 |
| 85 | ]); |
| 86 | |
| 87 | if (matches) { |
| 88 | glCapabilities.canDownloadFromRGBTexture.set(gl, true); |
| 89 | } else { |
| 90 | glCapabilities.canDownloadFromRGBTexture.set(gl, false); |
| 91 | } |
| 92 | } catch (e) { |
| 93 | glCapabilities.canDownloadFromRGBTexture.set(gl, false); |
| 94 | } finally { |
| 95 | glCapabilities.glCapabilitiesTested.set(gl, true); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | /** |
| 100 | * Transfers tensor data to an RGB(A) texture. |
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