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Function addPlusMinusControl

src/playground.ts:662–703  ·  view source on GitHub ↗
(x: number, layerIdx: number)

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660}
661
662function addPlusMinusControl(x: number, layerIdx: number) {
663 let div = d3.select("#network").append("div")
664 .classed("plus-minus-neurons", true)
665 .style("left", `${x - 10}px`);
666
667 let i = layerIdx - 1;
668 let firstRow = div.append("div").attr("class", `ui-numNodes${layerIdx}`);
669 firstRow.append("button")
670 .attr("class", "mdl-button mdl-js-button mdl-button--icon")
671 .on("click", () => {
672 let numNeurons = state.networkShape[i];
673 if (numNeurons >= 8) {
674 return;
675 }
676 state.networkShape[i]++;
677 parametersChanged = true;
678 reset();
679 })
680 .append("i")
681 .attr("class", "material-icons")
682 .text("add");
683
684 firstRow.append("button")
685 .attr("class", "mdl-button mdl-js-button mdl-button--icon")
686 .on("click", () => {
687 let numNeurons = state.networkShape[i];
688 if (numNeurons <= 1) {
689 return;
690 }
691 state.networkShape[i]--;
692 parametersChanged = true;
693 reset();
694 })
695 .append("i")
696 .attr("class", "material-icons")
697 .text("remove");
698
699 let suffix = state.networkShape[i] > 1 ? "s" : "";
700 div.append("div").text(
701 state.networkShape[i] + " neuron" + suffix
702 );
703}
704
705function updateHoverCard(type: HoverType, nodeOrLink?: nn.Node | nn.Link,
706 coordinates?: [number, number]) {

Callers 1

drawNetworkFunction · 0.85

Calls 1

resetFunction · 0.85

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