And returns the boolean path operation of path p AND q, i.e. the intersection of both. It removes all self-intersections and overlapping areas, orients all filling paths CCW and all holes CW, and tries to separate paths as much as possible. Paths are grouped by the filling/outer ring followed by the
(q *Path)
| 145 | // flat. Path q is implicitly closed. It runs in O((n + k) log n), with n the number of segments, |
| 146 | // and k the number of intersections. |
| 147 | func (p *Path) And(q *Path) *Path { |
| 148 | return bentleyOttmann(p.Split(), q.Split(), opAND, NonZero).Merge() |
| 149 | } |
| 150 | |
| 151 | // And is the same as Path.And, but faster if paths are already split. Each resulting path |
| 152 | // is a single filling path followed by its holes as subpaths. |
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