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hub / github.com/stemkoski/stemkoski.github.com / renderFace3

Function renderFace3

Three.js/js/ThreeDebug.js:9574–9716  ·  view source on GitHub ↗
( v1, v2, v3, uv1, uv2, uv3, element, material, scene )

Source from the content-addressed store, hash-verified

9572 }
9573
9574 function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material, scene ) {
9575
9576 _this.info.render.vertices += 3;
9577 _this.info.render.faces ++;
9578
9579 setOpacity( material.opacity );
9580 setBlending( material.blending );
9581
9582 _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
9583 _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
9584 _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
9585
9586 drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
9587
9588 if ( material instanceof THREE.MeshBasicMaterial ) {
9589
9590 if ( material.map ) {
9591
9592 if ( material.map.mapping instanceof THREE.UVMapping ) {
9593
9594 _uvs = element.uvs[ 0 ];
9595 patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].u, _uvs[ uv1 ].v, _uvs[ uv2 ].u, _uvs[ uv2 ].v, _uvs[ uv3 ].u, _uvs[ uv3 ].v, material.map );
9596
9597 }
9598
9599
9600 } else if ( material.envMap ) {
9601
9602 if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) {
9603
9604 var cameraMatrix = camera.matrixWorldInverse;
9605
9606 _vector3.copy( element.vertexNormalsWorld[ uv1 ] );
9607 _uv1x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
9608 _uv1y = - ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;
9609
9610 _vector3.copy( element.vertexNormalsWorld[ uv2 ] );
9611 _uv2x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
9612 _uv2y = - ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;
9613
9614 _vector3.copy( element.vertexNormalsWorld[ uv3 ] );
9615 _uv3x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
9616 _uv3y = - ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;
9617
9618 patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
9619
9620 }/* else if ( material.envMap.mapping == THREE.SphericalRefractionMapping ) {
9621
9622
9623
9624 }*/
9625
9626
9627 } else {
9628
9629 material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
9630
9631 }

Callers 2

ThreeDebug.jsFile · 0.70
renderFace4Function · 0.70

Calls 12

smoothstepFunction · 0.85
normalToComponentFunction · 0.85
getPathNodeFunction · 0.85
setOpacityFunction · 0.70
setBlendingFunction · 0.70
drawTriangleFunction · 0.70
patternPathFunction · 0.70
strokePathFunction · 0.70
fillPathFunction · 0.70
calculateLightFunction · 0.70
getGradientTextureFunction · 0.70
clipImageFunction · 0.70

Tested by

no test coverage detected