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Function handle_objects

Three.js/js/ThreeDebug.js:6775–6915  ·  view source on GitHub ↗
()

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6773 };
6774
6775 function handle_objects() {
6776
6777 var object;
6778
6779 for( dd in data.objects ) {
6780
6781 if ( !result.objects[ dd ] ) {
6782
6783 o = data.objects[ dd ];
6784
6785 if ( o.geometry !== undefined ) {
6786
6787 geometry = result.geometries[ o.geometry ];
6788
6789 // geometry already loaded
6790
6791 if ( geometry ) {
6792
6793 var hasNormals = false;
6794
6795 // not anymore support for multiple materials
6796 // shouldn't really be array
6797
6798 material = result.materials[ o.materials[ 0 ] ];
6799 hasNormals = material instanceof THREE.ShaderMaterial;
6800
6801 if ( hasNormals ) {
6802
6803 geometry.computeTangents();
6804
6805 }
6806
6807 p = o.position;
6808 r = o.rotation;
6809 q = o.quaternion;
6810 s = o.scale;
6811 m = o.matrix;
6812
6813 // turn off quaternions, for the moment
6814
6815 q = 0;
6816
6817 if ( o.materials.length == 0 ) {
6818
6819 material = new THREE.MeshFaceMaterial();
6820
6821 }
6822
6823 // dirty hack to handle meshes with multiple materials
6824 // just use face materials defined in model
6825
6826 if ( o.materials.length > 1 ) {
6827
6828 material = new THREE.MeshFaceMaterial();
6829
6830 }
6831
6832 object = new THREE.Mesh( geometry, material );

Callers 2

handle_meshFunction · 0.70
ThreeDebug.jsFile · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected