( a, b, c )
| 8236 | }; |
| 8237 | |
| 8238 | var pushTriangle = function ( a, b, c ) { |
| 8239 | |
| 8240 | var v1 = _vertexPool[ a ]; |
| 8241 | var v2 = _vertexPool[ b ]; |
| 8242 | var v3 = _vertexPool[ c ]; |
| 8243 | |
| 8244 | if ( checkTriangleVisibility( v1, v2, v3 ) === true ) { |
| 8245 | |
| 8246 | _face = getNextFaceInPool(); |
| 8247 | |
| 8248 | _face.id = object.id; |
| 8249 | _face.v1.copy( v1 ); |
| 8250 | _face.v2.copy( v2 ); |
| 8251 | _face.v3.copy( v3 ); |
| 8252 | _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; |
| 8253 | |
| 8254 | for ( var i = 0; i < 3; i ++ ) { |
| 8255 | |
| 8256 | var offset = arguments[ i ] * 3; |
| 8257 | var normal = _face.vertexNormalsModel[ i ]; |
| 8258 | |
| 8259 | normal.set( normals[ offset + 0 ], normals[ offset + 1 ], normals[ offset + 2 ] ); |
| 8260 | normal.applyMatrix3( normalMatrix ).normalize(); |
| 8261 | |
| 8262 | } |
| 8263 | |
| 8264 | _face.vertexNormalsLength = 3; |
| 8265 | |
| 8266 | _face.material = object.material; |
| 8267 | |
| 8268 | _renderData.elements.push( _face ); |
| 8269 | |
| 8270 | } |
| 8271 | |
| 8272 | }; |
| 8273 | |
| 8274 | return { |
| 8275 | setObject: setObject, |
nothing calls this directly
no test coverage detected