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Function projectVertex

Three.js/js/Three66.js:8164–8183  ·  view source on GitHub ↗
( vertex )

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8162 };
8163
8164 var projectVertex = function ( vertex ) {
8165
8166 var position = vertex.position;
8167 var positionWorld = vertex.positionWorld;
8168 var positionScreen = vertex.positionScreen;
8169
8170 positionWorld.copy( position ).applyMatrix4( _modelMatrix );
8171 positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
8172
8173 var invW = 1 / positionScreen.w;
8174
8175 positionScreen.x *= invW;
8176 positionScreen.y *= invW;
8177 positionScreen.z *= invW;
8178
8179 vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 &&
8180 positionScreen.y >= -1 && positionScreen.y <= 1 &&
8181 positionScreen.z >= -1 && positionScreen.z <= 1;
8182
8183 };
8184
8185 var pushVertex = function ( x, y, z ) {
8186

Callers 1

pushVertexFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected