| 161 | 0,g,i,k=[],m=0,l,p,t=[],s=0,q,n,u=[],r=0,v,z,G=[],w=0,y={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,A=new THREE.Vector4,K=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),D=new THREE.Box3,F=Array(3),O=new THREE.Matrix4,x=new THREE.Matrix4,I,B=new THREE.Matrix4,M=new THREE.Matrix3,J=new THREE.Matrix3,ca=new THREE.Vector3,na=new THREE.Frustum,pa=new THREE.Vector4,C=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld); |
| 162 | x.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(x)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);x.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(x)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var Q=function(a){if(e===h){var b=new THREE.RenderableObject; |
| 163 | f.push(b);h++;e++;d=b}else d=f[e++];d.id=a.id;d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(E.getPositionFromMatrix(a.matrixWorld),E.applyProjection(x),d.z=E.z);return d},R=function(a){if(!1!==a.visible){a instanceof THREE.Light?y.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===na.intersectsObject(a))&&y.objects.push(Q(a)):a instanceof THREE.Sprite&&y.sprites.push(Q(a));for(var b=0,c=a.children.length;b<c;b++)R(a.children[b])}};this.projectScene=function(d, |
| 164 | f,h,m){var E=!1,Q,$,ea,V,P,Y,U,ja,sa,ha,Ka,Ga;z=n=p=0;y.elements.length=0;!0===d.autoUpdate&&d.updateMatrixWorld();void 0===f.parent&&f.updateMatrixWorld();O.copy(f.matrixWorldInverse.getInverse(f.matrixWorld));x.multiplyMatrices(f.projectionMatrix,O);J.getNormalMatrix(O);na.setFromMatrix(x);e=0;y.objects.length=0;y.sprites.length=0;y.lights.length=0;R(d);!0===h&&y.objects.sort(b);d=0;for(h=y.objects.length;d<h;d++)if(U=y.objects[d].object,I=U.matrixWorld,i=0,U instanceof THREE.Mesh){ja=U.geometry; |
| 165 | ea=ja.vertices;sa=ja.faces;ja=ja.faceVertexUvs;M.getNormalMatrix(I);Ka=U.material instanceof THREE.MeshFaceMaterial;Ga=!0===Ka?U.material:null;Q=0;for($=ea.length;Q<$;Q++){g=a();g.positionWorld.copy(ea[Q]).applyMatrix4(I);g.positionScreen.copy(g.positionWorld).applyMatrix4(x);var ka=1/g.positionScreen.w;g.positionScreen.x*=ka;g.positionScreen.y*=ka;g.positionScreen.z*=ka;g.visible=!(-1>g.positionScreen.x||1<g.positionScreen.x||-1>g.positionScreen.y||1<g.positionScreen.y||-1>g.positionScreen.z||1< |
| 166 | g.positionScreen.z)}ea=0;for(Q=sa.length;ea<Q;ea++)if($=sa[ea],ka=!0===Ka?Ga.materials[$.materialIndex]:U.material,void 0!==ka&&(Y=ka.side,V=k[$.a],P=k[$.b],ha=k[$.c],F[0]=V.positionScreen,F[1]=P.positionScreen,F[2]=ha.positionScreen,!0===V.visible||!0===P.visible||!0===ha.visible||K.isIntersectionBox(D.setFromPoints(F))))if(E=0>(ha.positionScreen.x-V.positionScreen.x)*(P.positionScreen.y-V.positionScreen.y)-(ha.positionScreen.y-V.positionScreen.y)*(P.positionScreen.x-V.positionScreen.x),Y===THREE.DoubleSide|| |