()
| 8137 | } |
| 8138 | |
| 8139 | function getNextVertexInPool() { |
| 8140 | |
| 8141 | if ( _vertexCount === _vertexPoolLength ) { |
| 8142 | |
| 8143 | var vertex = new THREE.RenderableVertex(); |
| 8144 | _vertexPool.push( vertex ); |
| 8145 | _vertexPoolLength ++; |
| 8146 | _vertexCount ++; |
| 8147 | return vertex; |
| 8148 | |
| 8149 | } |
| 8150 | |
| 8151 | return _vertexPool[ _vertexCount ++ ]; |
| 8152 | |
| 8153 | } |
| 8154 | |
| 8155 | function getNextFace3InPool() { |
| 8156 |