()
| 8177 | } |
| 8178 | |
| 8179 | function getNextVertexInPool() { |
| 8180 | |
| 8181 | if ( _vertexCount === _vertexPoolLength ) { |
| 8182 | |
| 8183 | var vertex = new THREE.RenderableVertex(); |
| 8184 | _vertexPool.push( vertex ); |
| 8185 | _vertexPoolLength ++; |
| 8186 | _vertexCount ++; |
| 8187 | return vertex; |
| 8188 | |
| 8189 | } |
| 8190 | |
| 8191 | return _vertexPool[ _vertexCount ++ ]; |
| 8192 | |
| 8193 | } |
| 8194 | |
| 8195 | function getNextFace3InPool() { |
| 8196 |