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Function renderFace3

Three.js/js/Three60.js:15832–15992  ·  view source on GitHub ↗
( v1, v2, v3, uv1, uv2, uv3, element, material )

Source from the content-addressed store, hash-verified

15830 }
15831
15832 function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) {
15833
15834 _this.info.render.vertices += 3;
15835 _this.info.render.faces ++;
15836
15837 setOpacity( material.opacity );
15838 setBlending( material.blending );
15839
15840 _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
15841 _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
15842 _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
15843
15844 drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
15845
15846 if ( ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) && material.map === null ) {
15847
15848 _diffuseColor.copy( material.color );
15849 _emissiveColor.copy( material.emissive );
15850
15851 if ( material.vertexColors === THREE.FaceColors ) {
15852
15853 _diffuseColor.multiply( element.color );
15854
15855 }
15856
15857 if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 3 ) {
15858
15859 _color1.copy( _ambientLight );
15860 _color2.copy( _ambientLight );
15861 _color3.copy( _ambientLight );
15862
15863 calculateLight( element.v1.positionWorld, element.vertexNormalsModel[ 0 ], _color1 );
15864 calculateLight( element.v2.positionWorld, element.vertexNormalsModel[ 1 ], _color2 );
15865 calculateLight( element.v3.positionWorld, element.vertexNormalsModel[ 2 ], _color3 );
15866
15867 _color1.multiply( _diffuseColor ).add( _emissiveColor );
15868 _color2.multiply( _diffuseColor ).add( _emissiveColor );
15869 _color3.multiply( _diffuseColor ).add( _emissiveColor );
15870 _color4.addColors( _color2, _color3 ).multiplyScalar( 0.5 );
15871
15872 _image = getGradientTexture( _color1, _color2, _color3, _color4 );
15873
15874 clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
15875
15876 } else {
15877
15878 _color.copy( _ambientLight );
15879
15880 calculateLight( element.centroidModel, element.normalModel, _color );
15881
15882 _color.multiply( _diffuseColor ).add( _emissiveColor );
15883
15884 material.wireframe === true
15885 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
15886 : fillPath( _color );
15887
15888 }
15889

Callers 1

Three60.jsFile · 0.70

Calls 10

smoothstepFunction · 0.85
setOpacityFunction · 0.70
setBlendingFunction · 0.70
drawTriangleFunction · 0.70
calculateLightFunction · 0.70
getGradientTextureFunction · 0.70
clipImageFunction · 0.70
strokePathFunction · 0.70
fillPathFunction · 0.70
patternPathFunction · 0.70

Tested by

no test coverage detected