()
| 8131 | } |
| 8132 | |
| 8133 | function getNextVertexInPool() { |
| 8134 | |
| 8135 | if ( _vertexCount === _vertexPoolLength ) { |
| 8136 | |
| 8137 | var vertex = new THREE.RenderableVertex(); |
| 8138 | _vertexPool.push( vertex ); |
| 8139 | _vertexPoolLength ++; |
| 8140 | _vertexCount ++; |
| 8141 | return vertex; |
| 8142 | |
| 8143 | } |
| 8144 | |
| 8145 | return _vertexPool[ _vertexCount ++ ]; |
| 8146 | |
| 8147 | } |
| 8148 | |
| 8149 | function getNextFace3InPool() { |
| 8150 |