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Function renderFace4

Three.js/js/Three56.js:14158–14331  ·  view source on GitHub ↗
( v1, v2, v3, v4, v5, v6, element, material )

Source from the content-addressed store, hash-verified

14156 }
14157
14158 function renderFace4( v1, v2, v3, v4, v5, v6, element, material ) {
14159
14160 _this.info.render.vertices += 4;
14161 _this.info.render.faces ++;
14162
14163 setOpacity( material.opacity );
14164 setBlending( material.blending );
14165
14166 if ( ( material.map !== undefined && material.map !== null ) || ( material.envMap !== undefined && material.envMap !== null ) ) {
14167
14168 // Let renderFace3() handle this
14169
14170 renderFace3( v1, v2, v4, 0, 1, 3, element, material );
14171 renderFace3( v5, v3, v6, 1, 2, 3, element, material );
14172
14173 return;
14174
14175 }
14176
14177 _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
14178 _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
14179 _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
14180 _v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y;
14181 _v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
14182 _v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
14183
14184 if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
14185
14186 _diffuseColor.copy( material.color );
14187 _emissiveColor.copy( material.emissive );
14188
14189 if ( material.vertexColors === THREE.FaceColors ) {
14190
14191 _diffuseColor.multiply( element.color );
14192
14193 }
14194
14195 if ( _enableLighting === true ) {
14196
14197 if ( material.wireframe === false && material.shading == THREE.SmoothShading && element.vertexNormalsLength == 4 ) {
14198
14199 _color1.copy( _ambientLight );
14200 _color2.copy( _ambientLight );
14201 _color3.copy( _ambientLight );
14202 _color4.copy( _ambientLight );
14203
14204 calculateLight( element.v1.positionWorld, element.vertexNormalsModel[ 0 ], _color1 );
14205 calculateLight( element.v2.positionWorld, element.vertexNormalsModel[ 1 ], _color2 );
14206 calculateLight( element.v4.positionWorld, element.vertexNormalsModel[ 3 ], _color3 );
14207 calculateLight( element.v3.positionWorld, element.vertexNormalsModel[ 2 ], _color4 );
14208
14209 _color1.multiply( _diffuseColor ).add( _emissiveColor );
14210 _color2.multiply( _diffuseColor ).add( _emissiveColor );
14211 _color3.multiply( _diffuseColor ).add( _emissiveColor );
14212 _color4.multiply( _diffuseColor ).add( _emissiveColor );
14213
14214 _image = getGradientTexture( _color1, _color2, _color3, _color4 );
14215

Callers 1

Three56.jsFile · 0.70

Calls 11

smoothstepFunction · 0.85
setOpacityFunction · 0.70
setBlendingFunction · 0.70
renderFace3Function · 0.70
calculateLightFunction · 0.70
getGradientTextureFunction · 0.70
drawTriangleFunction · 0.70
clipImageFunction · 0.70
drawQuadFunction · 0.70
strokePathFunction · 0.70
fillPathFunction · 0.70

Tested by

no test coverage detected