()
| 8060 | } |
| 8061 | |
| 8062 | function getNextVertexInPool() { |
| 8063 | |
| 8064 | if ( _vertexCount === _vertexPoolLength ) { |
| 8065 | |
| 8066 | var vertex = new THREE.RenderableVertex(); |
| 8067 | _vertexPool.push( vertex ); |
| 8068 | _vertexPoolLength ++; |
| 8069 | _vertexCount ++; |
| 8070 | return vertex; |
| 8071 | |
| 8072 | } |
| 8073 | |
| 8074 | return _vertexPool[ _vertexCount ++ ]; |
| 8075 | |
| 8076 | } |
| 8077 | |
| 8078 | function getNextFace3InPool() { |
| 8079 |