()
| 8093 | } |
| 8094 | |
| 8095 | function getNextFace4InPool() { |
| 8096 | |
| 8097 | if ( _face4Count === _face4PoolLength ) { |
| 8098 | |
| 8099 | var face = new THREE.RenderableFace4(); |
| 8100 | _face4Pool.push( face ); |
| 8101 | _face4PoolLength ++; |
| 8102 | _face4Count ++; |
| 8103 | return face; |
| 8104 | |
| 8105 | } |
| 8106 | |
| 8107 | return _face4Pool[ _face4Count ++ ]; |
| 8108 | |
| 8109 | } |
| 8110 | |
| 8111 | function getNextLineInPool() { |
| 8112 |