* Use a custom WebGLProgram when drawing the mesh. * @param program
(program: WebGLProgram | null)
| 467 | * @param program |
| 468 | */ |
| 469 | setProgram(program: WebGLProgram | null): void; |
| 470 | /** |
| 471 | * Set shader attributes to program. |
| 472 | * @param key |
no outgoing calls
no test coverage detected