(program: DynoProgram)
| 105 | const programMaterial = new WeakMap<DynoProgram, THREE.RawShaderMaterial>(); |
| 106 | |
| 107 | function getMaterial(program: DynoProgram): THREE.RawShaderMaterial { |
| 108 | let material = programMaterial.get(program); |
| 109 | if (material) { |
| 110 | return material; |
| 111 | } |
| 112 | |
| 113 | material = new THREE.RawShaderMaterial({ |
| 114 | glslVersion: THREE.GLSL3, |
| 115 | vertexShader: IDENT_VERTEX_SHADER, |
| 116 | fragmentShader: program.shader, |
| 117 | uniforms: program.uniforms, |
| 118 | }); |
| 119 | programMaterial.set(program, material); |
| 120 | return material; |
| 121 | } |