()
| 93 | } |
| 94 | |
| 95 | async function run() { |
| 96 | // Time and hitpoint uniforms for dyno shader |
| 97 | const timeUniform = dyno.dynoFloat(0.0); |
| 98 | const hitpointUniform = dyno.dynoVec3(new THREE.Vector3(0, 0, 1000)); // Initialize far away to avoid initial effect |
| 99 | |
| 100 | // Load valley.spz |
| 101 | const splatURL = await getAssetFileURL("valley.spz"); |
| 102 | const valley = new SplatMesh({ url: splatURL }); |
| 103 | await valley.initialized; |
| 104 | |
| 105 | // Fix orientation - rotate 180 degrees around X axis |
| 106 | valley.rotateX(Math.PI); |
| 107 | |
| 108 | // Apply dyno shader with time and hitpoint uniforms |
| 109 | valley.objectModifier = passthroughDyno(timeUniform, hitpointUniform); |
| 110 | valley.updateGenerator(); |
| 111 | |
| 112 | scene.add(valley); |
| 113 | |
| 114 | // Raycaster for click detection |
| 115 | const raycaster = new THREE.Raycaster(); |
| 116 | raycaster.params.Points = { threshold: 1.0 }; // Increased threshold for better hit detection |
| 117 | |
| 118 | // Simple time counter that resets on click |
| 119 | let timeCounter = 0; |
| 120 | |
| 121 | // Click event listener to set hitpoint and reset time |
| 122 | renderer.domElement.addEventListener("pointerdown", (event) => { |
| 123 | const rect = renderer.domElement.getBoundingClientRect(); |
| 124 | const ndc = new THREE.Vector2( |
| 125 | ((event.clientX - rect.left) / rect.width) * 2 - 1, |
| 126 | -((event.clientY - rect.top) / rect.height) * 2 + 1, |
| 127 | ); |
| 128 | raycaster.setFromCamera(ndc, camera); |
| 129 | const hits = raycaster.intersectObject(valley, false); |
| 130 | const hit = hits?.length ? hits[0] : null; |
| 131 | |
| 132 | if (!hit) { |
| 133 | return; |
| 134 | } |
| 135 | |
| 136 | const localPoint = valley.worldToLocal(hit.point.clone()); |
| 137 | // Don't invert Y or Z - keep original coordinates |
| 138 | |
| 139 | hitpointUniform.value.copy(localPoint); |
| 140 | timeCounter = 0; // Reset time counter |
| 141 | }); |
| 142 | |
| 143 | renderer.setAnimationLoop((timeMs) => { |
| 144 | // Increment time counter each frame |
| 145 | timeCounter += 0.016; // ~60fps increment |
| 146 | timeUniform.value = timeCounter; |
| 147 | |
| 148 | // Update dyno uniforms to propagate to the mesh each frame |
| 149 | valley.updateVersion(); |
| 150 | |
| 151 | controls.update(camera); |
| 152 | renderer.render(scene, camera); |
no test coverage detected