* Registers a `callback` to be called on each animation frame. * * This method integrates with `requestAnimationFrame` and context loss * events. It also calls `gl.flush` and drains several internal buffers, * so you should try to do all your rendering to the drawing buffer w
(callback: REGL.FrameCallback)
| 230 | * the frame callback. |
| 231 | */ |
| 232 | frame(callback: REGL.FrameCallback): REGL.Cancellable; |
| 233 | |
| 234 | /** |
| 235 | * Registers a handler function to be called when the associated `regl` event is fired. |
no outgoing calls
no test coverage detected