()
| 60 | } |
| 61 | |
| 62 | function updateCamera () { |
| 63 | var center = cameraState.center |
| 64 | var eye = cameraState.eye |
| 65 | var up = cameraState.up |
| 66 | |
| 67 | cameraState.theta += dtheta |
| 68 | cameraState.phi = clamp( |
| 69 | cameraState.phi + dphi, |
| 70 | -Math.PI / 2.0, |
| 71 | Math.PI / 2.0) |
| 72 | cameraState.distance = clamp( |
| 73 | cameraState.distance + ddistance, |
| 74 | minDistance, |
| 75 | maxDistance) |
| 76 | |
| 77 | dtheta = damp(dtheta) |
| 78 | dphi = damp(dphi) |
| 79 | ddistance = damp(ddistance) |
| 80 | |
| 81 | var theta = cameraState.theta |
| 82 | var phi = cameraState.phi |
| 83 | var r = Math.exp(cameraState.distance) |
| 84 | |
| 85 | var vf = r * Math.sin(theta) * Math.cos(phi) |
| 86 | var vr = r * Math.cos(theta) * Math.cos(phi) |
| 87 | var vu = r * Math.sin(phi) |
| 88 | |
| 89 | for (var i = 0; i < 3; ++i) { |
| 90 | eye[i] = center[i] + vf * front[i] + vr * right[i] + vu * up[i] |
| 91 | } |
| 92 | |
| 93 | lookAt(cameraState.view, eye, center, up) |
| 94 | } |
| 95 | |
| 96 | var injectContext = regl({ |
| 97 | context: Object.assign({}, cameraState, { |
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