(blockedOn, topLevelType, eventSystemFlags, container, nativeEvent)
| 7483 | } |
| 7484 | |
| 7485 | function queueIfContinuousEvent(blockedOn, topLevelType, eventSystemFlags, container, nativeEvent) { |
| 7486 | // These set relatedTarget to null because the replayed event will be treated as if we |
| 7487 | // moved from outside the window (no target) onto the target once it hydrates. |
| 7488 | // Instead of mutating we could clone the event. |
| 7489 | switch (topLevelType) { |
| 7490 | case TOP_FOCUS: |
| 7491 | { |
| 7492 | var focusEvent = nativeEvent; |
| 7493 | queuedFocus = accumulateOrCreateContinuousQueuedReplayableEvent(queuedFocus, blockedOn, topLevelType, eventSystemFlags, container, focusEvent); |
| 7494 | return true; |
| 7495 | } |
| 7496 | |
| 7497 | case TOP_DRAG_ENTER: |
| 7498 | { |
| 7499 | var dragEvent = nativeEvent; |
| 7500 | queuedDrag = accumulateOrCreateContinuousQueuedReplayableEvent(queuedDrag, blockedOn, topLevelType, eventSystemFlags, container, dragEvent); |
| 7501 | return true; |
| 7502 | } |
| 7503 | |
| 7504 | case TOP_MOUSE_OVER: |
| 7505 | { |
| 7506 | var mouseEvent = nativeEvent; |
| 7507 | queuedMouse = accumulateOrCreateContinuousQueuedReplayableEvent(queuedMouse, blockedOn, topLevelType, eventSystemFlags, container, mouseEvent); |
| 7508 | return true; |
| 7509 | } |
| 7510 | |
| 7511 | case TOP_POINTER_OVER: |
| 7512 | { |
| 7513 | var pointerEvent = nativeEvent; |
| 7514 | var pointerId = pointerEvent.pointerId; |
| 7515 | queuedPointers.set(pointerId, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointers.get(pointerId) || null, blockedOn, topLevelType, eventSystemFlags, container, pointerEvent)); |
| 7516 | return true; |
| 7517 | } |
| 7518 | |
| 7519 | case TOP_GOT_POINTER_CAPTURE: |
| 7520 | { |
| 7521 | var _pointerEvent = nativeEvent; |
| 7522 | var _pointerId2 = _pointerEvent.pointerId; |
| 7523 | queuedPointerCaptures.set(_pointerId2, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointerCaptures.get(_pointerId2) || null, blockedOn, topLevelType, eventSystemFlags, container, _pointerEvent)); |
| 7524 | return true; |
| 7525 | } |
| 7526 | } |
| 7527 | |
| 7528 | return false; |
| 7529 | } // Check if this target is unblocked. Returns true if it's unblocked. |
| 7530 | |
| 7531 | function attemptExplicitHydrationTarget(queuedTarget) { |
| 7532 | // TODO: This function shares a lot of logic with attemptToDispatchEvent. |
no test coverage detected