Checks if provided item is a valid mode
(self, item, owner=None)
| 101 | effect.handler(fit, self, ("ship",), None, effect=effect) |
| 102 | |
| 103 | def validateModeItem(self, item, owner=None): |
| 104 | """ Checks if provided item is a valid mode """ |
| 105 | items = self.__modeItems |
| 106 | |
| 107 | if items is not None: |
| 108 | # if we have items, then we are in a tactical destroyer and must have a mode |
| 109 | if item is None or item not in items: |
| 110 | # If provided item is invalid mode, force new one |
| 111 | return Mode(items[0], owner=owner) |
| 112 | return Mode(item) |
| 113 | return None |
| 114 | |
| 115 | @property |
| 116 | def modeItems(self): |