| 38 | |
| 39 | |
| 40 | class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut): |
| 41 | DAMAGE_TYPES = ("em", "kinetic", "explosive", "thermal") |
| 42 | DAMAGE_TYPES2 = ("EM", "Kin", "Exp", "Therm") |
| 43 | |
| 44 | def __init__(self, item): |
| 45 | """Initialize a fighter from the program""" |
| 46 | self.__item = item |
| 47 | |
| 48 | if self.isInvalid: |
| 49 | raise ValueError("Passed item is not a Fighter") |
| 50 | |
| 51 | self.itemID = item.ID if item is not None else None |
| 52 | self.projected = False |
| 53 | self.projectionRange = None |
| 54 | self.active = True |
| 55 | |
| 56 | # -1 is a placeholder that represents max squadron size, which we may not know yet as ships may modify this with |
| 57 | # their effects. If user changes this, it is then overridden with user value. |
| 58 | self._amount = -1 |
| 59 | |
| 60 | self.__abilities = self.__getAbilities() |
| 61 | |
| 62 | self.build() |
| 63 | |
| 64 | standardAttackActive = False |
| 65 | for ability in self.abilities: |
| 66 | if ability.effect.isImplemented and ability.effect.name == 'fighterAbilityAttackM': |
| 67 | # Activate "standard attack" if available |
| 68 | ability.active = True |
| 69 | standardAttackActive = True |
| 70 | else: |
| 71 | # Activate all other abilities (Neut, Web, etc) except propmods if no standard attack is active |
| 72 | if ability.effect.isImplemented and \ |
| 73 | standardAttackActive is False and \ |
| 74 | ability.effect.name != 'fighterAbilityMicroWarpDrive' and \ |
| 75 | ability.effect.name != 'fighterAbilityEvasiveManeuvers': |
| 76 | ability.active = True |
| 77 | |
| 78 | @reconstructor |
| 79 | def init(self): |
| 80 | """Initialize a fighter from the database and validate""" |
| 81 | self.__item = None |
| 82 | |
| 83 | if self.itemID: |
| 84 | self.__item = eos.db.getItem(self.itemID) |
| 85 | if self.__item is None: |
| 86 | pyfalog.error("Item (id: {0}) does not exist", self.itemID) |
| 87 | return |
| 88 | |
| 89 | if self.isInvalid: |
| 90 | pyfalog.error("Item (id: {0}) is not a Fighter", self.itemID) |
| 91 | return |
| 92 | |
| 93 | self.build() |
| 94 | |
| 95 | def build(self): |
| 96 | """ Build object. Assumes proper and valid item already set """ |
| 97 | self.__charge = None |
no outgoing calls
no test coverage detected