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Method setup

core/src/processing/opengl/PShader.java:576–577  ·  view source on GitHub ↗

Extra initialization method that can be used by subclasses, called after compiling and attaching the vertex and fragment shaders, and before linking the shader program.

()

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574 *
575 */
576 protected void setup() {
577 }
578
579
580 protected void draw(int idxId, int count, int offset) {

Callers 1

initMethod · 0.95

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