Extra initialization method that can be used by subclasses, called after compiling and attaching the vertex and fragment shaders, and before linking the shader program.
()
| 574 | * |
| 575 | */ |
| 576 | protected void setup() { |
| 577 | } |
| 578 | |
| 579 | |
| 580 | protected void draw(int idxId, int count, int offset) { |