(float angle, float vx, float vy, float vz)
| 503 | } |
| 504 | |
| 505 | @Override |
| 506 | public void rotate(float angle, float vx, float vy, float vz) { |
| 507 | showVariationWarning("rotate"); |
| 508 | } |
| 509 | |
| 510 | @Override |
| 511 | public void applyMatrix(PMatrix3D source) { |
nothing calls this directly
no test coverage detected