(int location, int count, boolean transpose, FloatBuffer mat)
| 3296 | public abstract void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer mat); |
| 3297 | public abstract void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer mat); |
| 3298 | public abstract void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer mat); |
| 3299 | public abstract void validateProgram(int program); |
| 3300 | public abstract boolean isShader(int shader); |
| 3301 | public abstract void getShaderiv(int shader, int pname, IntBuffer params); |
no outgoing calls
no test coverage detected