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Method uniformMatrix4fv

core/src/processing/opengl/PGL.java:3298–3298  ·  view source on GitHub ↗
(int location, int count, boolean transpose, FloatBuffer mat)

Source from the content-addressed store, hash-verified

3296 public abstract void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer mat);
3297 public abstract void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer mat);
3298 public abstract void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer mat);
3299 public abstract void validateProgram(int program);
3300 public abstract boolean isShader(int shader);
3301 public abstract void getShaderiv(int shader, int pname, IntBuffer params);

Callers 2

setUniformMatrixMethod · 0.45
consumeUniformsMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected