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Method texImage2D

core/src/processing/opengl/PGL.java:3212–3212  ·  view source on GitHub ↗
(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer data)

Source from the content-addressed store, hash-verified

3210 // Texturing
3211
3212 public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer data);
3213 public abstract void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border);
3214 public abstract void texSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int type, Buffer data);
3215 public abstract void copyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height);

Callers 4

endRenderMethod · 0.95
createFBOLayerMethod · 0.95
restoreFirstFrameMethod · 0.95
allocateMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected