()
| 1284 | |
| 1285 | |
| 1286 | protected PGL initTex2DShader() { |
| 1287 | PGL ppgl = primaryPGL ? this : graphics.getPrimaryPGL(); |
| 1288 | |
| 1289 | if (!ppgl.loadedTex2DShader || ppgl.tex2DShaderContext != ppgl.glContext) { |
| 1290 | String[] preprocVertSrc = preprocessVertexSource(texVertShaderSource, getGLSLVersion(), getGLSLVersionSuffix()); |
| 1291 | String vertSource = PApplet.join(preprocVertSrc, "\n"); |
| 1292 | String[] preprocFragSrc = preprocessFragmentSource(tex2DFragShaderSource, getGLSLVersion(), getGLSLVersionSuffix()); |
| 1293 | String fragSource = PApplet.join(preprocFragSrc, "\n"); |
| 1294 | ppgl.tex2DVertShader = createShader(VERTEX_SHADER, vertSource); |
| 1295 | ppgl.tex2DFragShader = createShader(FRAGMENT_SHADER, fragSource); |
| 1296 | if (0 < ppgl.tex2DVertShader && 0 < ppgl.tex2DFragShader) { |
| 1297 | ppgl.tex2DShaderProgram = createProgram(ppgl.tex2DVertShader, ppgl.tex2DFragShader); |
| 1298 | } |
| 1299 | if (0 < ppgl.tex2DShaderProgram) { |
| 1300 | ppgl.tex2DVertLoc = getAttribLocation(ppgl.tex2DShaderProgram, "position"); |
| 1301 | ppgl.tex2DTCoordLoc = getAttribLocation(ppgl.tex2DShaderProgram, "texCoord"); |
| 1302 | ppgl.tex2DSamplerLoc = getUniformLocation(ppgl.tex2DShaderProgram, "texMap"); |
| 1303 | } |
| 1304 | ppgl.loadedTex2DShader = true; |
| 1305 | ppgl.tex2DShaderContext = ppgl.glContext; |
| 1306 | |
| 1307 | genBuffers(1, intBuffer); |
| 1308 | ppgl.tex2DGeoVBO = intBuffer.get(0); |
| 1309 | bindBuffer(ARRAY_BUFFER, ppgl.tex2DGeoVBO); |
| 1310 | bufferData(ARRAY_BUFFER, 16 * SIZEOF_FLOAT, null, STATIC_DRAW); |
| 1311 | } |
| 1312 | |
| 1313 | if (texData == null) { |
| 1314 | texData = allocateDirectFloatBuffer(texCoords.length); |
| 1315 | } |
| 1316 | |
| 1317 | return ppgl; |
| 1318 | } |
| 1319 | |
| 1320 | |
| 1321 | protected void drawTexture2D(int id, int texW, int texH, |
no test coverage detected