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Method getShaderiv

core/src/processing/opengl/PGL.java:3301–3301  ·  view source on GitHub ↗
(int shader, int pname, IntBuffer params)

Source from the content-addressed store, hash-verified

3299 public abstract void validateProgram(int program);
3300 public abstract boolean isShader(int shader);
3301 public abstract void getShaderiv(int shader, int pname, IntBuffer params);
3302 public abstract void getAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders);
3303 public abstract String getShaderInfoLog(int shader);
3304 public abstract String getShaderSource(int shader);

Callers 3

compiledMethod · 0.95
compileVertexShaderMethod · 0.45
compileFragmentShaderMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected