()
| 1034 | } |
| 1035 | |
| 1036 | protected void destroyFBOLayer() { |
| 1037 | if (threadIsCurrent() && fboLayerCreated) { |
| 1038 | deleteFramebuffers(1, glColorFbo); |
| 1039 | deleteTextures(2, glColorTex); |
| 1040 | deleteRenderbuffers(1, glDepthStencil); |
| 1041 | deleteRenderbuffers(1, glDepth); |
| 1042 | deleteRenderbuffers(1, glStencil); |
| 1043 | |
| 1044 | deleteFramebuffers(1, glMultiFbo); |
| 1045 | deleteRenderbuffers(1, glMultiColor); |
| 1046 | deleteRenderbuffers(1, glMultiDepthStencil); |
| 1047 | deleteRenderbuffers(1, glMultiDepth); |
| 1048 | deleteRenderbuffers(1, glMultiStencil); |
| 1049 | } |
| 1050 | fboLayerCreated = false; |
| 1051 | } |
| 1052 | |
| 1053 | |
| 1054 | private void createDepthAndStencilBuffer(boolean multisample, int depthBits, |
no test coverage detected