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Method activeTexture

core/src/processing/opengl/PGL.java:3232–3235  ·  view source on GitHub ↗
(int texture)

Source from the content-addressed store, hash-verified

3230 // the bound textures, so the actual GL call should go in activeTextureImpl()
3231 // and bindTextureImpl().
3232 public void activeTexture(int texture) {
3233 activeTexUnit = texture - TEXTURE0;
3234 activeTextureImpl(texture);
3235 }
3236
3237 protected abstract void activeTextureImpl(int texture);
3238

Callers 11

copyToTextureMethod · 0.95
drawTexture2DMethod · 0.95
drawTextureRectMethod · 0.95
setUniformTexMethod · 0.80
bindTexturesMethod · 0.80
unbindTexturesMethod · 0.80
setCommonUniformsMethod · 0.80
unbindTypedMethod · 0.80
setTextureMethod · 0.80
restoreGLMethod · 0.80
setGLSettingsMethod · 0.80

Calls 1

activeTextureImplMethod · 0.95

Tested by

no test coverage detected