( begin auto-generated from PVector_random3D.xml ) Make a new 3D unit vector with a random direction. If you pass in "this" as an argument, it will use the PApplet's random number generator. You can also pass in a target PVector to fill. @webref pvector:method @usage web_application @return the
()
| 273 | * @see PVector#random2D() |
| 274 | */ |
| 275 | static public PVector random3D() { |
| 276 | return random3D(null, null); |
| 277 | } |
| 278 | |
| 279 | |
| 280 | /** |