On the next trip through the animation thread, things should go sleepy-bye. Does not pause the thread immediately because that needs to happen on the animation thread itself, so fires on the next trip through draw().
()
| 148 | * animation thread itself, so fires on the next trip through draw(). |
| 149 | */ |
| 150 | public void pauseThread(); |
| 151 | |
| 152 | public void resumeThread(); |
| 153 |
no outgoing calls
no test coverage detected