Get the native window object associated with this drawing surface. For Java2D, this will be an AWT Frame object. For OpenGL, the window. The data returned here is subject to the whims of the renderer, and using this method means you're willing to deal with underlying implementation changes and that
()
| 55 | * if your code breaks sometime in the future. |
| 56 | */ |
| 57 | public Object getNative(); |
| 58 | |
| 59 | // |
| 60 |
no outgoing calls
no test coverage detected