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github.com/processing/processing
/ rotateY
Method
rotateY
core/src/processing/core/PMatrix3D.java:230–234 ·
view source on GitHub ↗
(float angle)
Source
from the content-addressed store, hash-verified
228
229
230
public
void
rotateY(float angle) {
231
float c = cos(angle);
232
float s = sin(angle);
233
apply(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1);
234
}
235
236
237
public
void
rotateZ(float angle) {
Callers
nothing calls this directly
Calls
3
cos
Method · 0.95
sin
Method · 0.95
apply
Method · 0.95
Tested by
no test coverage detected