(float angle)
| 762 | |
| 763 | |
| 764 | protected void invRotateZ(float angle) { |
| 765 | float c = cos(-angle); |
| 766 | float s = sin(-angle); |
| 767 | preApply(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); |
| 768 | } |
| 769 | |
| 770 | |
| 771 | protected void invRotate(float angle, float v0, float v1, float v2) { |