( begin auto-generated from texture.xml ) Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex() . When textures are in use, the fill color is ignored. Instead,
(PImage image)
| 1372 | * @see PGraphics#vertex(float, float, float, float, float) |
| 1373 | */ |
| 1374 | public void texture(PImage image) { |
| 1375 | textureImage = image; |
| 1376 | } |
| 1377 | |
| 1378 | |
| 1379 | /** |