( begin auto-generated from sphereDetail.xml ) Controls the detail used to render a sphere by adjusting the number of vertices of the sphere mesh. The default resolution is 30, which creates a fairly detailed sphere definition with vertices every 360/30 = 12 degrees. If you're going to render a gre
(int res)
| 3063 | * @see PGraphics#sphere(float) |
| 3064 | */ |
| 3065 | public void sphereDetail(int res) { |
| 3066 | sphereDetail(res, res); |
| 3067 | } |
| 3068 | |
| 3069 | |
| 3070 | /** |