(float x1, float y1, float x2, float y2)
| 2621 | |
| 2622 | |
| 2623 | protected void rectImpl(float x1, float y1, float x2, float y2) { |
| 2624 | quad(x1, y1, x2, y1, x2, y2, x1, y2); |
| 2625 | } |
| 2626 | |
| 2627 | |
| 2628 | // Still need to do a lot of work here to make it behave across renderers |
no test coverage detected